notes-computer-vr-vrNotes

Oculus Quest first impressions

I haven't tried the Link yet, but i'm excited to do so soon.

Links

Lists of VR worlds

80s aesthestics

Vector displays (also called vector monitors)

These were CRTs which directly displayed lines instead of pixels. The sharpness and contrast of lines was very high compared to raster displays, although this difference is very hard to photography or film. They also had characteristic artifacts such as a 'glow' and afterimage, and bright spots at line intersections. Early oscilloscopes used these. They were also found in various arcade video games (such as Tempest, Asteroids, Lunar Lander, Atari Battlezone, and Star Wars, and the home Vectrex system, which interestingly also had innovative 3-D Imager and Light Pen peripherals). They tended to be monochrome green or blue, but later on color versions were developed (e.g. as used by the aforementioned Tempest and Star Wars games). These games were typically drawn in wireframe.

Oculus apps i've heard of but not tried yet, links i want to read

Bigscreen

Rec room

VR chat

the lab

https://news.ycombinator.com/item?id=22989501