notes-computer-games-gameIdeas

a VR game where you can always go to a bigger or smaller scale, like a fractal. Eg you can go to a smaller scale and a lawn becomes a like a grass forest, etc.

Consider turn-based games with a fixed number of turns per day, like old BBS door games. Is there a way to do this so that some people can play every day, and others can play every now and then, yet to still have it be fair? The usual thing is to have the turns for the less frequent players save up, but this still puts them at a disadvantage. An alternative would be to have the game fork into multiple timelines (think git); eg say there is 1 turn per day, and Player 1 plays for 10 turns, and then Player 2 starts their game and plays for 2 turns, and then meets Player 1. Player 2 will meet Player 1 as e was on eis turn 2. Since Player 1 did not actually meet Player 2 on turn 2, the timelines diverge here, and an AI plays for Player 1. However, player 1 can choose to select and play this fork in person (in addition to the fork e was playing); player 1 can also reprogram the AI playing for em. An additional advantage of this is that there is no more need for a turns-per-day limit; if player 1 wants to play 1000000 turns in one day, fine, e'll be way ahead of the other players and playing against their AIs. One problem with this is that secret information may be revealed later in the game while playing against the AI (eg where their bases are).

; but also with git-like forking backwards in time merge timelines so players always have same number of turns; you can have an ai when you diverge.